About This Game Salmon Ninja is a fast paced action platformer. With a handy grappling hook you can quickly traverse the environment by grabbing onto walls, ceilings, and even enemies. This combined with a trusty sword makes you a swift killer. You play as a tiny ninja lost in a strange and hostile world. With the help and guidance of a friendly salmon you try to make your way home. 7aa9394dea Title: Salmon NinjaGenre: Action, IndieDeveloper:Krax GamesPublisher:Krax GamesRelease Date: 29 Sep, 2016 Salmon Ninja Download 1gb buy a salmon ladder ninja warrior. stephen amell salmon ladder ninja warrior. salmon in ninja air fryer. salmon ninja. steam salmon in ninja. ninja salmon aloha poke. salmon ladder ninja warrior. salmon ladder dimensions ninja warrior. frozen salmon ninja foodi. ninja apricot salmon. stephen amell salmon ladder ninja warrior. salmon ninja zushi. salmon idaho american ninja warrior. ninja warrior salmon ladder bar. ninja warrior salmon ladder for sale. salmon in ninja foodi. salmon in a ninja foodi. salmon ninja sushi. salmon ninja foodi. salmon ninja youtube. salmon ninja river tyne. salmon ladder dimensions ninja warrior. buy a salmon ladder ninja warrior. salmon ladder video ninja warrior. salmon ladder video ninja warrior. salmon ninja tyne. salmon ninja you tube. ninja salmon ladder amazon. ninja warrior salmon ladder technique. salmon ninja game. salmon ninja fishing. ninja salmon patties. salmon ninja youtube. salmon idaho ninja warrior. ninja salmon ladder amazon. salmon ninja sushi. ninja salmon aloha poke. salmon recipe for ninja. frozen salmon ninja foodi. cumbia ninja salmon y talita. build salmon ladder ninja warrior. salmon ladder american ninja warrior. frozen salmon in ninja foodi. ninja salmon burger recipe. ninja salmon ladder specs. fresh salmon in ninja foodi. salmon in ninja. ninja foodi salmon and asparagus. salmon run ninja warrior. salmon ninja tyne. salmon in ninja cooking system. ninja salmon ladder specs. ninja salmon ladder I stumbled onto this game while looking at upcoming releases. It looked fun and engaging, so I bought it pretty much immediately on release. I have to say, though, I'm left more on the disappointed side so far.On the up side, the game has some definite style in its visuals and sound, coming across like a sleek upgrade of a retro game, with fluid-looking movement and eye-popping colors. In terms of gameplay, it obviously draws a lot of inspiration from Super Meat Boy, but its central difference is the grappling hook, which is part of what caught my eye. But I'm left unsure of how to feel about the hook.For the purpose of specific aiming of the hook, you need keyboard and mouse controls, which feel a little awkward during certain fast-paced segments and contributes to some of the difficulty if you're more of a controller gamer (like me). But for all that, the hook doesn't even seem like the central gameplay gimmick. Most of the early levels just focus on your ability to execute precision jumps. It feels like the hook should have been made a bit more necessary if it was going to be part of the game.The thing that really bothers me is the progression. One could argue that dying a lot is definitely expected in a game like this, but at times because of the fast movement and perilous obstacles, you'll find yourself dying a lot if you're not the most skilled gamer (somehow that little ninja can be very slippery sometimes!). Here's the biggest problem with that: your ability to progress in the game and clear worlds is dependent on getting gold medals by clearing the levels effectively and efficiently. This means that progression in the game is essentially more of a "hardcore" feature than a "casual" feature, meaning a lot of your potential audience may be shut out from experiencing the game if they don't feel like re-running the levels to get them just right. Things like leaderboards and achievements and their in-game bonuses are great features for rewarding players who really polish their skills.Being able to simply play the game should not be a reward.Overall I can tell there's a lot of heart here, and pieces of a really fun game. But what stops it from being a classic is that clearing levels alone isn't enough; you have to master them, meaning that a lot of the game's content might end up being replaying the same levels, which I don't personally find to be fun enough. It ends up feeling like the sort of Flash game I would have played on Newgrounds back in the day and thought was cool, but I after a few minutes of retrying the same level I'd probably get bored and find something else to do.I think tweaking that alone would be the difference between me recommending it or not.EDIT: Based on feedback, the medal requirement was removed. The game is still super challenging, but it feels much more accessible now. If you're going into it knowing it won't be easy, then I definitely recommend giving it a try!. One of the better difficult platformers on steam. Feels really good to play, even if you're not good it makes you feel like you're doing something really cool.. Just picked up the game today, certainly fun, with tons of origional art and stuff! One thing I keep running into is clicking off the game while its in fullscreen and it bugs my game out, having to restart the whole thing. I know its because I have two monitors, but I would hope my cursor would stay in my first monitor, because I could be on a sick run! I'll definitely be playing it for a few weeks minmum since im a leaderboard junky!I hope the story elongates in the future, since it was short! (For me atleast).SPOILER ALERT-------------------------------------------------------------------------------------------------------------When the wife of the Salmon ninja spawned, I was like "OH MY GOD IT ALL MAKES SENSE NOW!" I have never experienced a feeling like this at the end of a game before, so I have to say wonderful job on the story! I usually skip over story stuff, but this one was funny and worthwhile!Thanks for a great game!~Shaun. Fun game. Really enjoyed the artwork.. A small and fun challenge-platformer that uses grapple mechanics. The graphics are simple yet neat and the cutscenes are light-hearted. Definitely has its own charm. The game is way more platforming-focused, since the bosses are a cakewalk compared to the platforming that becomes quite brutal near the end (especially when going for gold medals).. A small and fun challenge-platformer that uses grapple mechanics. The graphics are simple yet neat and the cutscenes are light-hearted. Definitely has its own charm. The game is way more platforming-focused, since the bosses are a cakewalk compared to the platforming that becomes quite brutal near the end (especially when going for gold medals).. It's actually a lot of fun.. I stumbled onto this game while looking at upcoming releases. It looked fun and engaging, so I bought it pretty much immediately on release. I have to say, though, I'm left more on the disappointed side so far.On the up side, the game has some definite style in its visuals and sound, coming across like a sleek upgrade of a retro game, with fluid-looking movement and eye-popping colors. In terms of gameplay, it obviously draws a lot of inspiration from Super Meat Boy, but its central difference is the grappling hook, which is part of what caught my eye. But I'm left unsure of how to feel about the hook.For the purpose of specific aiming of the hook, you need keyboard and mouse controls, which feel a little awkward during certain fast-paced segments and contributes to some of the difficulty if you're more of a controller gamer (like me). But for all that, the hook doesn't even seem like the central gameplay gimmick. Most of the early levels just focus on your ability to execute precision jumps. It feels like the hook should have been made a bit more necessary if it was going to be part of the game.The thing that really bothers me is the progression. One could argue that dying a lot is definitely expected in a game like this, but at times because of the fast movement and perilous obstacles, you'll find yourself dying a lot if you're not the most skilled gamer (somehow that little ninja can be very slippery sometimes!). Here's the biggest problem with that: your ability to progress in the game and clear worlds is dependent on getting gold medals by clearing the levels effectively and efficiently. This means that progression in the game is essentially more of a "hardcore" feature than a "casual" feature, meaning a lot of your potential audience may be shut out from experiencing the game if they don't feel like re-running the levels to get them just right. Things like leaderboards and achievements and their in-game bonuses are great features for rewarding players who really polish their skills.Being able to simply play the game should not be a reward.Overall I can tell there's a lot of heart here, and pieces of a really fun game. But what stops it from being a classic is that clearing levels alone isn't enough; you have to master them, meaning that a lot of the game's content might end up being replaying the same levels, which I don't personally find to be fun enough. It ends up feeling like the sort of Flash game I would have played on Newgrounds back in the day and thought was cool, but I after a few minutes of retrying the same level I'd probably get bored and find something else to do.I think tweaking that alone would be the difference between me recommending it or not.EDIT: Based on feedback, the medal requirement was removed. The game is still super challenging, but it feels much more accessible now. If you're going into it knowing it won't be easy, then I definitely recommend giving it a try!. One of the better difficult platformers on steam. Feels really good to play, even if you're not good it makes you feel like you're doing something really cool.
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Salmon Ninja Download 1gb
Updated: Mar 24, 2020
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